If climbing obstacles, running with a rucksack on, carrying heavy things, and shooting from unconventional positions excites you, then The Tactical Games is for you!
The Tactical Games SKIRMISH is the first ever event in a series of local level events that prepares you for the Major Tactical Games held around the nation.
WHAT ARE THE TACTICAL GAMES?
What is the difference between a professional baseball player, pro-football player, or basketball player and a tactical athlete? Professional sports players get an offseason. Tactical athletes, however, are on point 24/7/365 with No Off Season! A Green Beret, SEAL, or Delta Operator doesn’t have the luxury of taking a day off. They don’t get to say, “I’m just not into it today!” They are constantly deploying or preparing to deploy.
The Tactical Games were created to provide a venue to test the skills and readiness of tactical athletes from all backgrounds. Whether you are military, LEO or a civilian gun enthusiast you can compete in The Tactical Games.
THE TACTICAL GAMES FILL A HUGE GAP IN THE SHOOTING WORLD.
Existing shooting competitions fail to comprehensively capture the essence of what a tactical athlete is and what he does. For a tactical athlete, fitness is a means, not an end. Fitness allows a tactical athlete to get to the fight, perform at a high level, execute the mission, and get back home safely, despite the conditions or terrain. The Tactical Games will embody this type of challenge, and bring it to the world in a measurable and testable format. In short, we will make combat a spectator sport!
For more detailed information, you can visit www.thetacticalgames.com
The Tactical Games Skirmish are held every 3rd Saturday of the month at Triple C Range in Cresson, TX.
We ask that all Athlete register using the following link. This allows us to make sure we have enough weights and implements for everyone.
An athlete in the elite division should be, …….elite! They should be both physically fit as well as a highly skilled shooter. Both competencies are required in this division. We add nuances to the shooting to make it more difficult, and we add weight and distance to the Battles to make them more challenging. You may be an elite shooter, but not an elite athlete. If that is the case, enter the Intermediate Division. Conversely, if you are an elite athlete, but NOT an elite shooter, enter the Intermediate Division. We expect athletes to be completely competent and understand ballistics, hold-offs, weapons handling, and above all, safety! We also expect an athlete to be honest, and not sandbag by entering the Intermediate Division when they are clearly an elite athlete. In one sentence, if you want to lift the heaviest, traverse the most terrain, climb a rope the most, or navigate tough obstacles, sign up for ELITE!
The easiest way to determine if you are at the Intermediate level is to answer the question: “Am I an Elite Athlete?” If the answer is “NO.” Then sign up for the Intermediate Division. In the Intermediate Division, athletes are expected to be safe above all else. There should be a competency in weapons handling skills, in other words, an ability to ensure you are not pointing your weapons at other athletes, the judges, and the spectators. Even experienced shooters and experienced athletes are learning at The Tactical Games. We consistently try to provide unorthodox shooting positions and have athletes do things they wouldn’t normally do…..just like combat. So, if you are not an elite shooter, but a pretty good shooter, and you are not an elite athlete, but you run, do Crossfit, or lift regularly and are in relatively good health, sign up for the Intermediate Division.
Masters Division is pretty easy to explain. If you are 45 years old or older, sign up for the Masters Division. Both elite and intermediate athletes over 45 years old can compete in this Division. IF you are over 45 years old, but wish to compete in the Elite or Intermediate Divisions to get a baseline against younger men, that is fine. But you will be compared to those men, and you will not be eligible for a trophy in the Masters Division.
The Women’s Division is easiest of them all to explain, however, in our current generation where fact and discernment are not the normal, we will be specific. In order to enter the Women’s Division, you must have been born with ovaries, your DNA must be that of a female homo-sapien. This is science, not politics. Women may sign up for the Women’s Division, No exceptions.
The following requirements are in place to ensure safety above all other factors, but to also level the Battle Field for competitors. We understand that gear makes a difference. We also understand that you can use certain types of gear to hide poor technique or lack of skill. At the Tactical Games we wish to test skills, not one’s ability to buy expensive gear. So, we restrict the weapons systems to make this happen. The information below outlines what we allow and what we do not allow at The Tactical Games.
We do not specify the clothing or footwear an athlete chooses to wear. We highly encourage rugged footwear and clothing to protect the athletes as they move through the prescribed Battles.
During most Battles, athletes will be wearing plate carriers, pistol belt, and rifle with sling. This varies slightly battle to battle. Specific instructions will be given prior to each Battle.
All plate carriers will meet a minimum weight requirement. An athlete does not have to have plates in their plate carriers as long as the weight is achieved. An athlete’s plate carrier must meet minimum weight requirements before adding magazines and ammunition.
Men’s plate carriers must be 15lbs or heavier.
Women’s plate carriers must be 12 lbs or heavier.
At the Games, we will check the weight of athlete’s plate carriers/body armor. We reserve the right to make spot checks at any time throughout the event, and if an athlete is found to be “running light” it can be grounds for disqualification.
A Holster that retains the pistol during movement. A Level 2 is recommended but not required.
The ability to hold 5 pistol and 5 rifle magazines at the same time. This can be accomplished from the use of pouches on the belt line or plate carrier or pockets.
5.56mm/.223 rifles are the allowed platforms at The Tactical Games
An AR platform, a Steyr Aug, Tevor, or whatever the athlete wants to use is allowed, provided it is a 5.56/.223 platform.
Red Dot Sights are allowed on the rifle. EOTech, Aimpoint, etc. are allowed.
NO magnification is allowed. Nothing in front of or behind the optic that magnifies the view is allowed.
An athlete can run whatever “furniture” on the gun he/she wishes. Hand guards, foregrips, etc.
Suppressors/Cans are allowed, as long as the athlete has the proper paperwork for the suppressor. That is completely the responsibility of the athlete.
Back-up Iron sights are required.
Slings on the weapons are required. The amount of equipment an athlete carries, walls climbed, tunnels crawled through, and obstacles negotiated, require that an athlete have a sling on their weapon. We recommend a two-point sling.
NO special loads for the rifle. Standard ammunition is required. Whatever the athlete zeroes their gun with, 55gr, 72gr….. is fine. Match grade ammo is fine. No light loads are allowed. No specialized rounds made to reduce recoil or that would give an unfair advantage.
Compensators are generally not allowed at The Tactical Games.
Most flashiders are allowed. Examples of acceptable flashiders and muzzle brakes are A2 flashiders, Surefire muzzle brakes, etc. The larger compensators used in 3-Gun are not allowed as they push too much blast, concussion, and flame to the sides for use in our events.
Muzzle device must not interfere with other shooters on the firing line. Proceed at your own risk, if you have to ask it probably shouldn’t be used. Penalties will be assessed at the discretion of the MD.
Full mass milspec BCG, (need to weigh full mass bcg to standardize weight)
Full mass milspec buffer, (need to weigh standard carbine buffer to standardize weight)
Mill Spec Buffer Spring
AR Pistols, SBRs, etc are acceptable
Adjustable gas blocks are acceptable, however the functionality of the weapon is on the competitors. If your rifle goes down because it is under gassed no reshoot will be issued.
No penetrators or armor piercing rounds. So, please do not use Green Tip ammo.
Generally, a stock pistol is required.
9mm, .40, or .45 calibers are allowed. No .22, .380 or some weird caliber like the FN 5.7.
No red dot sights on pistols, no electronic sights, no holographic sights.
Fiber Optic sights are allowed.
A lighter trigger is allowed (I run a 3lb trigger)
A mounted flashlight is allowed.
Extended magazines are allowed.
Replacement guide rods are fine.
Flared magazine wells are acceptable.
NO LIGHT loads. Standard or match grade ammo available commercially on a mass scale is permitted. We understand that in IPSC and IDPA, shooters use light loads to reduce recoil. Standard protection loads or match grade loads are allowed.
We recommend bringing 150 rounds of pistol and 150 rounds of rifle ammunition.
Bring 5 rifle magazines and 5 pistol magazines
WHEN / WHERE
Third Saturday of Every month.
September 21, October 19, November 16, December 21
Triple C Range
14333 Cleburne Highway
Cresson, TX 76035
Gates open at 7:30 am
Safety Brief: 8:15
Warm Up: 8:30
Battles Begin: 9:00
General Safety Rules
Consider all weapons as being loaded at all times.
Never point your weapon at anything you are not willing to destroy.
Keep your finger off the trigger until you have identified your target and you are ready to shoot.
Always know what your target is, what is in front of it, and what is beyond it.
Competition Safety Rules
Throughout the conduct of a course of fire, a competitor will encounter obstacles and targets in-between the obstacles. The shooter must ensure their firearm is on safe before and after every engagement.
If a weapon runs “dry”, the competitor will attempt to put the weapon on safe before transitioning to their secondary firearm.
When preparing to compete in an event, the competitor will load and make ready in front of a judge. The competitor must load his weapons in the correct order and following the correct procedure.
Accidental and Negligent discharges will result in an immediate removal and disqualification from the competition.
Aiming/pointing a weapon at another competitor or a spectator will result in immediate removal and disqualification.
Weapons will be loaded in front of a judge, on the range, at the beginning of an event. Weapons will be unloaded in front of a judge, before leaving the range, at the completion of an event.
Administrative Safety Rules
No firearms will be loaded or carried “hot” while not involved in an event. No live firearms behind the firing line, in the administrative/spectator area. (except for non-competing law enforcement or event security)
Firearms will be secured by the competitor or a support member at all times to prevent, theft, tampering, or loss.
Loss of a firearm will result in a shut-down of operations until the firearm is found.
Major Safety Violations
A major safety violation is any violation of the 4 basic safety rules listed above. Any action with a firearm that puts another person at risk will be deemed a major safety violation and will result in immediate disqualification and removal from the competition. Any major safety violation will be investigated by the staff and/or judges.
Minor Safety Violations
Minor safety are violations of a tactical protocol, an err in order of engagement, loading out of order, or some action by the competitor that does not put another person in danger. This type of violation can be very subjective, but judges and staff are trained in the identification of safety violations. An accrual of three minor safety violations will result in a removal of the competitor from the competition.
All NTMG Safety Rules apply too.
Any questions, please feel free to email us at email@example.com!