ntmg steel EVENTS

Click on a Topic for more information or you can scroll down.


(Recommended)-Register and Pay Online by CLICKING HERE


Register and Pay when you arrive at the range. Cash or Credit Card only.

Event Fee: $35 for your first gun, $20 for each additional gun.


2nd Saturday and Sunday of every month. It's a one day match that are held both days. this allows our shooters to attend and coordinate with life's schedule. You can check OUR CALENDAR for any cancellations or updates.

8:00: - 2:00: Open Squadding Match (more about this below)


Pistol: Production, Limited, Open

Rimfire: Rifle, Pistol


Shotgun: Limited, Open


Shooters will be classified based on the percentage of score, in their division, as compared to the top shooter at each match. All shooters default to Marksman until they have shot 3 matches. Then it is the average of your total match scores.

Divisions recognized for points will be: Rimfire, Pistol Open, Pistol Limited and PCC


There will be 3 classes of shooter:

Expert– 80%-100%
Intermediate – Above 51%-79%

Marksman – 50% or less


A Marksman will move up to Intermediate once their average score is between 51%-79%

An Intermediate will move up to Expert once their average score is 80% or above


Trophies: Trophies will be awarded to the top 3 shooters in each class at the end of the year.


Series Matches will be from January 1- October 31. Trophies will be awarded at the November match.


5-7 Stages

Average round count:

Pistol, Rimfire & PCC: 150-210

Shotgun: 75-105


All of our scores are posted online: CLICK HERE to view them.

(Link will open in a new window)

More detailed information:


  • (Recommended)-Register and Pay Online via the Practiscore website located HERE. This is the best way to make sure you get into the match. 

  • If you register online, you can cancel and be refunded no later than 48 hours of the match. After that, there are no refunds.

  • You can also register and pay when you arrive at the range. Cash and Credit card are the only forms of payment accepted. No checks.


  • The match is a one day match that is held both days.

  • You do not have to attend both days.

  • We are the first to offer this format.

  • We do it to allow those that work or have other obligations on Saturday as chance to come and shoot on Sunday and vice versa. The stages are the same both days.

  • Check our calendar for cancelations or updates. Mother nature and major matches at the range can alter our schedule and the calendar is the first place to get updated and is always current. You can see our calendar by CLICKING HERE.


  • Our Steel Events are beginner friendly and there's NO RESET!

  • 5-7 Stages with each stage requiring 25-30 rounds, if you don't miss!

  • We utilize Open Squadding format for our Steel Events. If you don't know what that means, it's ok, you're not alone! Most people aren't familiar with it, so we'll elaborate below.

  • Open squadding means you can show up anytime you'd like between 8:00am and 1:00pm.

  • Once you get there, go to the back of the bays (NOT THE PRO SHOP) to register. You'll see the registration banner.

  • Check in and go shoot the stage you want at your leisure! 

  • Laid back atmosphere

  • Stages have static steel that requires two hits on them.

  • No reset, because it's all static steel!


Steel Match Rules – Updated October 28, 2018 – Major updates are in Red



1.1 Participants are subject to match disqualification for violation of any rule or regulation. The match will be run on a COLD RANGE.
1.2 COLD RANGE (definition): Participants firearms will remain unloaded (no ammo or magazine in gun) at the match site except under the direction of a match official.
1.3 Unloaded firearms may be handled and/or displayed only in areas dictated by RO’s or a Vehicle. Pre-loading a shotgun at your vehicle is ok. Pre-loading is defined as loading a magazine tube, having one on the lifter if desired, but nothing in the chamber and bolt must be forward.
1.4 Long guns (carry from vehicle or between stages)
1.4.1 Long guns should be cased or carried with the muzzle STRAIGHT up. Long guns should be carried with detachable magazines removed, bolt forward or back, your choice.
1.5 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the match site before or during shooting. Any participant found to be impaired and deemed unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.
1.6 Eye and Ear protection is mandatory for participants, spectators and range personnel while on or near a stage of fire.

2. Disqualifications:
2.1 Match disqualification will result in complete disqualification from the match. Shooter will not be allowed to continue with the match and will not be eligible for prizes. Final decision is with the Match Director or Range Master.
2.2 Match disqualification for negligent discharge.

2.2.1 "Negligent Discharge" is defined as a discharge of a rifle, shotgun or PCC while the butt stock is not touching your shoulder or a discharge of a pistol while not aimed at a target. Shooter must have a sight picture during all shots.

2.3 A participant shall be disqualified from the Match for dropping a gun (loaded or unloaded) anytime between the Load and Make Ready command and the Range is Safe command from the Range Officer.


2.3 A participant shall be disqualified from the Match for dropping a LOADED (loaded is defined as any ammunition inside the gun, including magazines, shotgun tubes, lifter and chamber) firearm during the Make Ready command, while running a stage and Unload and Show Clear. Range Master or Match Director can alter, over rule or change this rule at their discretion. If an empty (Empty is defined as no round in the chamber, no magazine inserted, no rounds in shotgun tube), pick it up and carry on without penalty.
2.4 A participant shall be disqualified from the Match for allowing the muzzle of his/her loaded firearm to break the safety plane of the designated shooting area.
2.5 A participant shall be disqualified from the Match for unsportsmanlike conduct.
2.6 A participant will earn a Stage DQ for abandoning an unsafe gun.
2.7 Cheating
2.7.1 Intentionally altering targets prior to them being scored to gain an advantage or to avoid a penalty
2.7.2 Altering or falsifying score sheets.
2.7.3 Altering the configuration of firearms or equipment to gain advantage (See rule 5.3, 5.4, 5.5).
2.7.4 Altering the course of fire. (i.e., moving props and or targets) This includes, but is not limited to, the repositioning or altering of targets, no-shoots, barriers, barrels, walls, tables, grounding containers, fault lines, painted markings, banners, trees, bushes or anything else deemed by match officials to create an unfair advantage.
2.8 Consuming or be under the influence of alcohol or non-prescription drugs at the match site while shooting is taking place.
2.9 Shooting prohibited ammo (see 4).
2.10 Failing to help reset and/or tape targets. (One warning will be issued by the RO on the stage.)
2.11 This is not an all-inclusive list of unsportsmanlike

2.12 A participant shall be disqualified for unsafe gun handling. This includes, but is not limited to: handling a gun while people are down range, handling a gun on a stage without permission of the range officer, dropping a loaded gun, pointing a gun, loaded or unloaded at their self or another person.

2.13 Re-holstering a loaded or unloaded pistol after the timer has started and before instructed by the RO to “holster” at the end of a stage is not allowed and is a Stage DQ.

2.14 If you receive two Stage DQ’s in a single match, it is a Match DQ. Your head is obviously not in the right place.

3. Sportsmanship & Conduct
3.1 Participants and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times. Disputes will be handled promptly and fairly by the Range Master or Match Director.
3.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the match site/range.

3.3 Reshoots may only be authorized by the Range Master or Match Director.

3.3.1 Reshoots will not be given if an item doesn’t perform and the competitor brought it or had it brought to the range.

3.3.2 If an item that belongs to the range doesn’t perform, a reshoot will be considered by the Range Master or Match Director.

3.3.3 If a target falls over or wasn’t reset and the shooter hasn’t fired at it yet, the shooter will fire a shot at where the target should have been. Reshoots will not be issued for this.

4. Ammunition
4.1 Shotgun ammunition will be 20 gauge or larger.
4.1.1 No steel shot ammunition allowed.
4.2.1 Rimfire is .22

 4.3 Pistol ammunition will be 9mm up to 45acp. No magnum cartridges. No extreme velocity that will damage targets, like the FN 5.7

4.4 Minimum Safe Distance

The minimum safe distance for shooting a target or steel/metal prop is:

Birdshot on Steel targets or props: 7 yards

Pistol or Rimfire on Steel targets or props: 8 yards

Shooting a target at less than the above-mentioned safe distance will result in a Stage DQ.

5. Firearms
5.1 All firearms used by competitors shall be serviceable and safe.

5.2 If a competitor's firearm becomes unserviceable during competition, the shooter must contact the Range Master or Match Director to receive approval to change guns.

5.3 There is no changing guns or altering guns during the match without approval from the Range Master or Match Director. **Shooting an additional gun in an additional, paid for division doesn’t penalize you.

6. Firearms Classifications and Divisions

6.3.1 Pistol: Production Division: No barrel ports or comps. Iron sights only. Only 10 rounds in any magazine after the start. 10 in the magazine and 1 in the chamber is ok to start with.
6.3.2 Pistol: Limited Division: No barrel ports or comps. Iron sights only. Up to 141.25mm length magazines.
6.3.3 Pistol: Open Division: Comps, Barrel Ports, Holographic sights, and up to 171.25mm magazines are allowed.

6.3.4 Pistol: PCC- Comps, Barrel Ports, Multiple Holographic sights are allowed. There are no magazine length restrictions.

6.3.5Rimfire Rifle Limited Division: No barrel ports. Iron sights only. No magazine restriction.
6.3.6 Rimfire Open Division: Comps, Barrel Ports, Holographic sights are allowed. No magazine restriction.
6.3.7 Rimfire Pistol Limited Division: No barrel ports, comps or holographic sights allowed. Only 10 rounds in any magazine after the start. 10 in the magazine and 1 in the chamber is ok to start with.
6.3.8 Rimfire Pistol Open Division: Comps, Barrel Ports, Holographic sights, are allowed. No magazine restrictions.
6.4 Any violation of the above division rules will put you in the Open division unless it is determined you are trying to game the scores, and in which case you may receive a penalty or a Disqualification of the MD or RM choosing.
6.5 No changing divisions during the match, unless bumped to Open by RM or MD

7. Scoring
7.1 Scoring per stage will be time plus penalties.

7.1.1 Any steel target designated as a “shoot” target requires
two hits from all guns except shotgun. Shotgunners must only hit the target one time.

7.1.2 Targets must be struck solid enough to cause an audible sound or visible impact by the R.O. Only R.O.’s will call hits.
Each target that does not have the required number of hits on it will earn you a 5 second penalty.

7.1.4 Procedurals: Firing a shot outside of the designated shooting area: 5 seconds per shot fired. Plus, the shots fired won’t be scored.

8. Standings
8.1 First Place (lowest time) for each stage, in each division, will win that stage.
8.2 All divisions will be scored separately.
8.3 Total score accumulated for all stages will determine match placement by division.
8.4 Fastest score in each division wins.

9. Coaching
9.1 Unpopular with most matches, but we highly encourage coaching from your shooting buddy, while you’re on the clock!! You won’t hear a word from the R.O., as their job is to maintain a safe and fair shooting environment. You’re responsible for assigning a shooting coach(s). They can call out your load sequence on shotgun, hand you ammo or magazines or whatever. They CAN NOT call your hits on targets. They CAN NOT hand you a gun.

10. Arbitration Rules & General Principles
10.1 Administration – Occasional disputes are inevitable in any competitive activity governed by rules. It is recognized that at the more significant levels of competition, emotions run high and the outcome is much more important to the individual competitor. Remaining calm and rational while arbitrating disputes will make this unpleasant job easier.
10.2 Access – Protests may be submitted for arbitration. Protests arising from a safety infraction will only be accepted to determine whether or not an infraction as described by the range official was in fact unsafe.
10.3 Appeals – Decisions are made initially by the Range Officer for the stage or area. If the complainant disagrees with a decision, the Range Master should be summoned and asked to rule. If a disagreement still exists, the Match Director must be summoned and asked to rule. His decision is final. Under no circumstance will any kind of hollering or unprofessional attitude be tolerated. If this happens, you will be escorted from the range and permanently banned.