ntmg long range night match

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REGISTRATION:

(Recommended)-Register and Pay Online by CLICKING HERE

or

Register and Pay when you arrive at the range. Cash or Credit Card only.

Event Fee: $45

when:

November 10 2018

2019- 3 Dates TBD

Spring - Summer - Fall

5:30: Gates and Registration Opens

6:30: Gates and Registration Closes

7:00: Shooters Meeting

7:30: Match Begins

11:00-12:00: Match concludes and scores posted

divisions:

Lite: 223 Remington Only

Heavy: All other larger calibers, but no Magnums

about:

7 Stages

Average round count: 75

SCORES:

All of our scores are posted online: CLICK HERE to view them.

(Link will open in a new window)

More detailed information:

REGISTRATION:

  • (Recommended)-Register, Pay and Squad Online via the Practiscore website located HERE. This is the best way to make sure you get into the match and squadded with your friends. 

  • If you register online, you can cancel and be refunded no later than 48 hours of the match. After that, there are no refunds.

  • You can also register and pay when you arrive at the range. Cash and Credit card are the only forms of payment accepted. No checks.

  • Squadding: We will make every effort to squad you with your friends, but one a squad is full, we will not add additional shooters to it. Having unbalanced or larger squads adds 60 minutes PER SHOOTER to the day.

ABOUT:

  • Our Events are beginner friendly! Your skills will be tested but you won't be alone. We developed a Mentor Program where you are paired with an experienced shooter on your squad that will coach and guide you through out the match.

  • Bring at least the above mentioned amount of ammo. Bringing more is always better!

 
 
 
RULES

2018 Rules – Updated October 28, 2018

SPEEDING ON THE RANGE ROADS. 15 MPH LIMIT IS STRICTLY ENFORCED. PLEASE REPSECT THE PROPERTY.

 

1.1 Participants are subject to match disqualification for violation of any rule or regulation. The match will be run on a COLD RANGE.
1.2 COLD RANGE (definition): Participants firearms will remain unloaded (no ammo or magazine in gun) at the match site except under the direction of a match official.
1.3 Unloaded firearms may be handled and/or displayed only in areas dictated by RO’s or a Vehicle.
1.4 Long guns (carry from vehicle or between stages)
1.4.1 Long guns should be cased or carried with the muzzle STRAIGHT up. Long guns should be carried with detachable magazines removed, bolt forward or back, your choice.
1.5 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the match site before or during shooting. Any participant found to be impaired and deemed unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.
1.6 Eye and Ear protection is mandatory for participants, spectators and range personnel while on or near a stage of fire.

2. Disqualifications (DQ)
2.1 Match disqualification will result in complete disqualification from the match. Shooter will not be allowed to continue with the match and will not be eligible for prizes. Final decision is with the Match Director or Range Master.
2.2 Match disqualification for negligent discharge.
2.2.1 "Negligent Discharge" is defined as a discharge of a rifle while the butt stock is not touching your shoulder or a discharge of a pistol while not aimed at a target. Shooter must have a sight picture during all shots.

2.3 A participant shall be disqualified from the Match for dropping a gun (loaded or unloaded) anytime between the Load and Make Ready command and the Range is Safe command from the Range Officer.

2.4 A participant shall be disqualified from the Match for allowing the muzzle of his/her loaded firearm to break the safety plane of the designated shooting area or breaking the 180 degree plane.
2.5 A participant shall be disqualified from the Match for unsportsmanlike conduct.
2.6 A participant will earn a Stage DQ for abandoning an unsafe gun.
2.7 Cheating
2.7.1 Intentionally altering targets prior to them being scored to gain an advantage or to avoid a penalty
2.7.2 Altering or falsifying score sheets.
2.7.3 Altering the configuration of firearms or equipment to gain advantage (See rule 5.3, 5.4, 5.5).
2.7.4 Altering the course of fire. (i.e., moving props and or targets) This includes, but is not limited to, the repositioning or altering of targets, no-shoots, barriers, barrels, walls, tables, grounding containers, fault lines, painted markings, banners, trees, bushes or anything else deemed by match officials to create an unfair advantage.
2.8 Consuming or be under the influence of alcohol or non-prescription drugs at the match site while shooting is taking place.
2.9 Shooting prohibited ammo (see 4).
2.10 Failing to help reset and/or tape targets. (One warning will be issued by the RO on the stage.)
2.11 This is not an all-inclusive list of unsportsmanlike
conduct.
2.12 A participant shall be disqualified for unsafe gun handling. This includes, but is not limited to: handling a gun while people are down range, handling a gun on a stage without permission of the range officer, dropping a loaded gun, pointing a gun, loaded or unloaded at their self or another person.

2.13 Re-holstering a loaded or unloaded pistol after the timer has started and before instructed by the RO to “holster” at the end of a stage is not allowed and is a Stage DQ.

14 If you receive two Stage DQ’s in a single match, it is a Match DQ. Your head is obviously not in the right place.
 

3. Sportsmanship & Conduct
3.1 Participants and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times. Disputes will be handled promptly and fairly by the Range Master or Match Director.
3.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the match site/range.

3.3 Reshoots may only be authorized by the Range Master or Match Director.

3.3.1 Reshoots will not be given if an item doesn’t perform and the competitor brought it or had it brought to the range.

3.3.2 If an item that belongs to the range doesn’t perform, a reshoot will be considered by the Range Master or Match Director.

4.4 Minimum Safe Distance

The minimum safe distance for shooting a target, steel/metal prop, wall, etc.. is:

Pistol on Steel targets or props: 8 yards

Rifle on Steel targets or props: 35 yards

Shooting a target or prop at less than the above-mentioned safe distance will result in a Stage DQ.

5. Firearms
5.1 All firearms used by competitors shall be serviceable and safe.
5.2 If a competitor's firearm becomes unserviceable during competition, the shooter must contact the Range Master or Match Director to receive approval to change guns.

5.3 There is no changing guns or altering guns during the match without approval from the Range Master or Match Director.

6. Firearms Classifications and Divisions:
6.1.1 Light: 223rem/5.56 NATO Only – No other equipment rules.

6.1.2 Heavy: All other .30cal and under, but no magnum cartridges

7. Scoring
-Precision Plus Scoring-

 

-Shooters obtain points in 2 ways using this system. Target points (Precision), and Time bonus (Plus).

 

  • -Target Points-
    -Every Rifle HIT is worth 10 points, so if a stage has 10 possible hits the stage is worth a maximum of 100 target points. 
    -Pistol HITS are worth 4 points.

  • -Time Points-
    -Time points are obtained by completing the COF before the par time. The shooters remaining seconds are divided in half and that is their time bonus. Example- Par time is 2:00, shooter completes COF in 1:30. That is 30/2=15 time points.

 

  • -Time Points Limiter-
    There is a time points limiter that does not allow any shooter to ever receive more time bonus points than 25% of their target score. This is to eliminate the ability for the competitor to speed through a stage and obtain a larger number of time points while sacrificing accuracy. Example- The shooter hits only 4 targets (40 points) but completes the COF in 1:00 on a stage with a par time of 2:00. That would be 60/2=30 Time points, but because they only scored 40 Target points the max time bonus they can receive is 10 points. The shooters overall score would be 50 (40 Target / 10 Time)

 

  •  

Why add time? The answer is pretty simple. We need to reward shooters who obtain the same level of accuracy but are able to do it in fast than others. Rather than reducing par times as shooters get better (which only hurts new shooters) we redesigned a scoring system. By scoring accuracy much higher than time and limiting the max number of time bonus points we maintain that this is primarily about accuracy but also reward shooters for being efficient. This system will also make it almost impossible to have ties as we can go down several decimal places.

 

Some Examples-

Example 1- 
Shooter hits 8 targets and completes the COF in 90 seconds on a 120-par time stage. 8 Targets = 80 Target Points, 120-90=30 Seconds x.5 = 15 Time Bonus 
Total Score is 95.

Example 2- 
Shooter hits 4 targets and completes the COF in 90 seconds on a 120-par time stage. 4 Targets = 40 Target Points, 120-90=30 seconds x.5 = 15 Time Bonus
Because of the limiter clause the max the shooter can receive on time bonus is 10 points (40x.25=10)
Total Score is 50.

 


 

8. Standings
8.1 First Place -highest overall score, in each division, will receive 100% of the points for the day. Second place and below will receive points on a percentage basis from the first-place shooters score.
8.2 All divisions will be scored separately.

 

9. Coaching
9.1 Unpopular with most matches, but we highly encourage coaching from your shooting buddy, while you’re on the clock!! You won’t hear a word from the R.O., as their job is to maintain a safe and fair shooting environment. You’re responsible for assigning a shooting coach(s). They can hand you ammo or magazines or whatever. They CAN NOT call your hits on targets. They CAN NOT hand you a gun.

10. Arbitration Rules & General Principles
10.1 Administration – Occasional disputes are inevitable in any competitive activity governed by rules. It is recognized that at the more significant levels of competition, emotions run high and the outcome is much more important to the individual competitor. Remaining calm and rational while arbitrating disputes will make this unpleasant job easier.
10.2 Access – Protests may be submitted for arbitration. Protests arising from a safety infraction will only be accepted to determine whether or not an infraction as described by the range official was in fact unsafe.

10.3 Appeals – Decisions are made initially by the Range Officer for the stage or area. If the complainant disagrees with a decision, the Range Master should be summoned and asked to rule. If a disagreement still exists, the Match Director must be summoned and asked to rule. His decision is final. Under no circumstance will any kind of hollering or unprofessional attitude be tolerated. If this happens, you will be escorted from the property and banned from coming back.

10.4 Video- Video can be looked at by the Range Master or Match Director.

11. Slings

You can sling your long gun, muzzle up or down, your choice. The 180 rule doesn’t start until a magazine goes in the rifle.